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- Crypto-Mania, Version 2.21
-
- Operator's Manual
-
- Revised September 30, 1993
-
- COPYRIGHTS:
- This software is registered with and protected by the U.S.
- Copyright Office, Library of Congress, Washington D.C., Copyright 1991,
- 1992, 1993 to Don L. Dow. All rights reserved.
-
- CRYPTOGRAMS:
- Cryptograms are sentences or phrases written in code, ie. one
- letter substituted for another. The word comes from the Latin word
- {crypta} which means to hide and the Greek word {graphein} which means
- to write.
- Your job is to decipher the code and reveal the phrase.
-
- HOW TO START CRYPTO-MANIA:
- Go to the DOS prompt in the directory where you have put
- Crypto-Mania and type the word CRYPTO and hit <enter>. On some
- computers it's called <return>.
- You can also run this software directly from a floppy diskette
- if you choose.
-
- THE MOUSE:
- The mouse usage is straight forward and simple. When you have
- an option box you simply move the mouse to the option you want and
- click the LEFT button.
- Any clicks on the RIGHT button are the same as hitting the
- <ESC> key.
- There will be more on mouse commands later.
-
-
- THE PROGRAM BEGINS:
- The program begins with the title page that contains the
- program title and version along with copyright information.
- At the lower center of this screen there is a start box with
- two options, "Start" and "Exit".
- Strike "S" (or click Start) and you will be given a selection
- of puzzle volumes to pick from.
- Strike "X" (or click Exit) and you will exit the software.
-
-
- SELECTING A VOLUME:
- There are currently 13 volumes available and the volume
- selection box lists all 13 volumes. However, you may only have 1 unless
- you have ordered more puzzle volumes from me. Each volume has 250
- puzzles.
- To select a volume, simply use the up and down arrow keys until
- the volume you want is highlighted then strike <enter>. (or use your
- mouse to click on the volume#)
- If you select a volume you don't have, you will be given a
- message telling you how to update your library. To erase the message
- just strike any key.
- You can also select the Storage Room where any puzzles will be
- stored that you chose to save.
-
-
- YOUR PUZZLE IS ON THE SCREEN. NOW WHAT?:
- First, let's look at what you've got on the screen. There are
- four rows for the coded message with three lines for each row. The line
- above the code is where your guesses will appear when you type a
- letter. The next line is the coded phrase itself. And the line under
- the code on which the location pointer travels.
- You'll notice a yellow arrow pointing up under the first letter
- of the puzzle each time you start a puzzle. This is the location
- pointer that shows you which letter the program is currently looking
- at. You can move this pointer anywhere around the puzzle with the arrow
- keys.
- If you have a mouse you can simply move the mouse to the
- desired location and click the LEFT button, and the pointer will
- immediately go to that position. (Remember, clicking the RIGHT button
- is the same as striking the <ESC> key.)
- With the pointer at the location of your choice, just press the
- letter that you think the code letter really represents. For instance,
- you may think that a "T" is really a "A" in the final answer. So, move
- the pointer under any "T" on the board and press the letter "A" on your
- keyboard. Crypto-Mania will find all the T's and place your
- choice (in this case an "A") over them for you and the pointer will
- move one position to the right and wait for the next guess.
- If you decide that the "A" doesn't look right and wish to use
- another letter then simply move the pointer back under any "T" and
- strike another letter. All the A's will be overwritten and replaced
- with your new choice. You can also use the space bar if you want to
- just erase the choice.
- Continue doing this until the phrase is solved including the
- name of the person who made the statement (if any).
- When you have guessed the entire phrase, Crypto-Mania will play
- you a congratulatory ditty and will ask you if you want to play another
- game.
- If you wish to play again, press "Y" for yes or "N" for no, or
- you can move your mouse and click on "Yes" or "No" with the LEFT button
- and your wish will be granted.
- If you choose "Yes" then the next puzzle will be displayed on
- the board and you're ready for more fun. If you choose "No" then you
- will be taken back to the original title page that you got when you
- first started the game.
-
- If you have to exit the game prematurely or if you wish to put
- this puzzle in storage for the future you can strike <ESC> and you will
- be given three options.
- 1. Exit - You can simply exit the current puzzle and leave it
- behind.
-
- 2. Bookmark - You can bookmark the puzzle and save the work you
- have already done before exiting. When you bookmark a
- puzzle, it will be the first one you start with when you
- come back into the Volume# that you are currently doing.
-
- You can have a "bookmark" for each volume that you own
- including the Storage Room. For instance, suppose you're
- working on Volume_3 and have to exit out. You can bookmark
- the puzzle on the way out. In the meantime another member of
- your family can go into any other volume and play Crypto-
- Mania. Then when you come back and fire up Volume_3 and it
- will bring you right back to where you left off including
- the work that you've done.
-
- 3. Storage - You can place the puzzle in Storage Room and come
- back to it at a later time of your choice. When a puzzle is
- first placed in the Storage Room, none of the work you have
- done will be saved with it. You will be given a fresh start
- when you recall the puzzle. You can, however, place a
- bookmark on the puzzle you are currently doing in the
- Storage Room if you have to leave the game suddenly.
-
- The Storage Room grabs the puzzles on a first in first out
- basis. If you are solving a puzzle in the storage room and
- choose to store it again, it will be placed at the bottom of
- the pile.
-
- Unlike the regular volumes of puzzles, the Storage Room is a
- self cleansing area. This means that the puzzles you solve
- or the puzzles you choose not to re-store or bookmark when
- you exit out of the storage room will be swept out. This
- will help save disk space.
-
- Cleansing takes place when you first start the program. It
- also happens when you exit out of the game area and come
- back the the startup screen. You will see a flash of a
- message. If you don't have any puzzles in the storage room
- or have only a few, the message will flash so fast that you
- won't even be able to read it. I put it there, however,
- because if the storage room starts getting large you will
- notice a longer pause and the message will remind you that a
- cleansing is taking place.
-
-
-
- FREQUENCY CHART:
- The frequency chart shows the count of letters that were used in the
- coding, NOT the answer. Many hard core cryptologists can tell what the
- answer is by looking at the frequency chart because they know which
- letters are used the most in the English language.
-
- USED LETTER BOARD:
- A board with the alphabet on it. When you use a letter, it will be
- greyed out on the board. This is a big help when there are many letters
- being used. A quick glance will tell you what letters are still
- available.
-
- HINTS:
- You are allow one hint per puzzle. To get a hint for a letter, simply
- move the pointer under the code letter you want revealed and key Alt-H
- or click the work "Hint" in the upper right corner of the game board.
-
- PRINT PUZZLE TO THE PRINTER:
- There may be a puzzle that you liked especially well. You can elect
- to print a puzzle to the printer once you have either solved it or
- if you asked for the solution. This can be done at the option box
- that asks you to opt "Next puzzle / Exit / Hardcopy". Simply key "H" or
- click on the word Hardcopy.
-
- RE-ENCIPHER:
- A special feature for my friends with certain vision disorders. Some
- of us have trouble with certain groups of letters. If you find that a
- group of code letters are giving you a hard time, simply key Alt-R and
- the puzzle will be Re-enciphered for you with a new set of code.
-
-
- COMMAND KEYS:
-
- Arrow keys Will move the pointer to the desired location on the
- board.
-
- HOME Moves the pointer to the beginning of the current line.
-
- END Moves the pointer to the end of the current line.
-
- Ctrl-HOME Moves the pointer to the first position of the first
- line.
-
- Ctrl-END Moves the pointer to the last position of the last
- line.
-
- <Enter> Moves the pointer down to the next line and home.
-
- Alt-H Gives you the hint for the current letter. You get only
- on hint per puzzle.
-
- Alt-M Toggles the Music/Sound On and Off
-
- Alt-R Re-enciphers the puzzle
-
- <ESC> exits the puzzle prematurely. Note that you'll be given
- a chance to bookmark the puzzle and save the work
- you've already done.
-
- F1-Help Brings you the first of three help screens
-
- F2-Fresh Start Clears the work you've done and gives you a fresh start
- on the same puzzle.
-
- F3-Freq.Chart Toggles the frequency chart On and Off.
-
- F4-Used letters Toggles the used letter board On and Off.
-
- F5-Solution Gives the answer and ends the puzzle. You also get the
- dreaded raspberry.
-
- MOUSE INSTRUCTIONS:
- While you are doing a puzzle you can activate any of the
- Function key assignments simply by moving the mouse down to the bottom
- of the screen and clicking on any of the function descriptions.
- You can select a CHOICE from the used letter board with the
- mouse by moving the mouse to the desired letter and clicking the LEFT
- button. Your choice will be placed on the game board just as if you had
- used the keyboard.
- You can also toggle the Music/Sound on and off by moving the
- mouse over to the musical notes at the upper right of the screen and
- clicking on them. (LEFT button). When the music is turned off the
- notes will disappear. A shadow will be left in place so you will know
- where to click if you want to toggle the Music/Sound back on.
- To choose HINT with the mouse. Simply move the pointer to the
- letter that you want the hint on and click the work "Hint" in the upper
- right corner of the gameboard.
-
- ORDERING MORE PUZZLES to update your library:
- On the third help page you'll see a sample Order Form. If you
- have a printer you can print this Order Form by pressing Alt-P.
- If you don't have a printer you can use this sample format to
- create your own order form to send.
- If you want your order to be processed immediately, you can
- simply call (603) 880-6472 (Voice). Have your MasterCard or VISA ready.
-
- You can send any comments and suggestions to:
- Don L. Dow
- PO Box 1111
- Nashua, NH 03061-1111
-
- ...or via CompuServe Mail ID: 76336,1253
-
- If you wish to register through CompuServe you can go to their
- Shareware Registration Data Base. (go: SWREG). The Registration ID# for
- this software is # 570.
-
- Comment:
- The quotes and phrases are from hundreds of people and express
- hundreds of views. Some are funny, some are insightful, and some
- are biased and short sighted. The nature of this word game is more
- than just the fun and challenge of solving the puzzles, it's a way
- to view the world as it is (which may not be the way we would like
- it to be.) I think women especially take a bad rap in some of the
- quotes, although men take a few. We, as a human race, still have a
- lot of growing up to do.
- Don
-